Rules

Rules:
No auto-hitting, meta-modding or god-modding.
No smut or rape.
Current Line Limit: 999

Wednesday 2 March 2016

Player: The Callous Assassin (Prime)


Name: Shun (瞬)
Species: Human (?)
Gender: Male
Age: Looks to be 20+
Suspected jobs: Thief, Assassin

Abilities:
Physical-class
- Psychodynamics (Passive)
Understanding of the Fermion Theory rewired Shun's brain, giving various physical perks as well as opening up a range of unique abilities. On the base level, Psychodynamics gives Shun and eidetic memory, perfect nervous system control and manipulation, and immunity against certain psychic effects. Certain abilities are also improved due to this skill, like Superdrive and Overdrive.
- Psychodynamics: Rush (Passive)
Shun's is able to drop his constitution and rapidly increase his speed and dexterity in combat to match target's, and then some. Under stress, the acceleration can be pushed even increase further.
- Rush: Saccadic Clones
At certain speeds relative to the opponent's, this technique is able to create "clones" of himself, which can be material or not, depending on use and circumstances. Each clone can only exist for a fraction of a second, but they can appear in mass.
Blade Mastery (Passive)
Shun's soul will materialize as an aura on top of a physical blade, drastically altering its strength, sharpness and weight. The materialization will also replace the missing parts of the blade, if the blade well used.
- Blade Mastery: Manifestation
Shun can apply the materialized aura of his soul onto a suitable object, essentially creating a blade of energy. Otherwise, using his body as the object, he can project a large energy stemming from his entire aura. While this type of blade is stronger than a normal sword, it is weaker than one with his aura materialized over it (see previous ability).
- Superdrive
Superdrive is a universal, but extremely rare skill that allows user to maximize all of the user's superhuman abilities for a period of time, which will deplete the user's energy rapidly. In Superdrive mode, the user's aura erupts and envelops the user's body, a shockwave of the user's presence covers several kilometers, and the hair changes color. User gains an exponential speed increase and energy output. Using Superdrive in conjunction with Overdrive is irreversibly fatal.
- Overdrive
Overdrive is a universal, but impossibly rare skill that allows user to simultaneously activates all of the user's superhuman abilities for a period of time. In Overdrive mode, the user's eyes glows brightly, time slows down for the user and his abilities becomes exponentially more powerful. Overdrive is often seen as a hard counter for Superdrive. Using Overdrive in conjunction with Superdrive is irreversibly fatal.

Energy-class
- Disruption: Meson Disruptor
A small shockwave-like pulse that Shun can rapidly release from his body, usually hands. Creates a blast wave that will negate energy forms, including magic energies, elemental, light, spiritual, magic construct and the like. Meson Disruptor has a sphere area of effect of around 0.5 to 2 meters.
- Meson Disruptor: Psion Gun
A mid-range version of Meson Disruptor, with a small cylindrical area of effect and an effective range of around 20 meters. Cannot be used in rapid succession.
- Disruption: Fermion Disruptor
A small shockwave-like pulse that Shun can rapidly release from his body, usually hands. Creates a blast wave that will primarily negate Strong Interaction and Electromagnetic Force, the forces that holds matter together. Fermion Disruptor has a small spherical area of effect and the effect can be quite slow.
-Fermion Disruptor: Entropy Bomb
Shun's unique "Fireball". A small spherical manifestation of the Fermion Disruptor, designed to instantly erase matter in a large spherical area of effect. Shun's trump card, using it will effectively knock Shun out for a few days.
- Hard-Code Magic
Being as far from a mage as he possibly is, Shun uses runic tattoos to cast very simple spells with very little mana use. Being not effective weapons, this ability is mostly served as tools rather than weapons.
- Hard-Code Magic: Flash Cast
A compartmentalized casting and channeling technique allows Shun to ignore cooldown on casting spells beyond the first one.

Support-class
- Magic Inventory
Runes tattooed onto the insides of his fingers allows Shun to rapidly summon a small selection of blades in battle, as well as a few tools that he can use whenever.
- Aries: Logia (Passive)
Aries, real name Verðandi, is a spirit of the lake that had her soul merged together with Shun. As her mind is connected with Shun's, she can wake up in battle to assist Shun, in whatever form she chooses to take. Her most common human form is that of a teenager, but she has the form of a adult, child and "pixie" form too. Her constitution being made from liquid water, she is unable to take physical damage, and she can apply this attribute to Shun in case of grave injuries or healing purposes.
- Aries: Sword Form
While Aries sleeps, she assumes the default form of a katana that Shun can carry around, or carry inside his body. The sword can change size and length, but must maintain the form of the katana. Her sheathe can also be used as a weapon, although normally Shun dissipates it for a single sword style. It is often mistaken for an ornamental glass sword.
- Aries: Elemental Control
Being of the Celestial class, she has the ultimate order of control over the element water. This allows her to direct water elemental attack as assists to Shun.
- Aries: Clone
Aries can mimic Shun's cognitive patterns and form for a while, becoming an effective clone of Shun.
- Aries: Titan Form (locked)
- Aries: Right Eye (locked)
- Aries: Wide Area Control (locked)
- Aries: Particle Control (locked)

Inventory (current, stored locally):
- Hidden Wrist Blade
- Mechanical left arm
- Custom Pistol

Inventory (stored via Magic Inventory):
- Small knives, Throwing Axes, Throwing Scythes, 3-foot ninjados, 6-foot claymores
- Wire Tools
- Small explosives and traps
- First-aid kit and surgical tools

Skills:
- Expert Free-runner
- Skilled Swordsman
- Pickpocketing
- Extensive medical knowledge
- Skilled chef
- Chemistry knowledge

Strengths
Shun has a huge advantage against spell casters and other assassins. Shun can usually dominate in speed and stealth.

Weakness
Shun is susceptible to magic debuffs, and can even be negatively affected by buffs. Shun also inherited Aries's weakness of enchanted physical attacks, dark magics and other anti-magics.

Physical Appearance:
Shun is taller than average, but his usual hunched posture tends to hide that. He is noticeably missing a left arm. Wears a rugged pair of pants with sandals. He is usually topless, exposing his pale complexion and bony body, but he wears a dirty, long black cloak, with a hood that permanently shadows his eyes. A generally unassuming character that blends well in crowds, he usually walks with a slouch and keeps his hands hidden. He doesn't visibly carry armor or weapons.

Publicly Known Background:
Not much is known about Shun, or even if it's actually his real name. He is born to unknown parents in the slums, and was believed to be sent to a school for swordsmen by scholars. While his name exists in the student records, he has never appeared in classes, the public duels and competitions the school is so proud of. He was believed to be dead among the massacre that killed everyone in the school, but recently there have been someone with that name and likeness surfaced in the country. He can sometimes be seen making small talk in various pubs and taverns.

Sunday 27 September 2015

Enemy: Gusayn


Lv.40 ENEMY
Name: Gusayn
Species: Demon
Class: Death Knight

Abilities:
- Dark Rift
An energy pulse he can release from his body, corrupting the power of all souls around him.
- Unholy Frenzy (Passive)
Gusayn's strength and speed increases as he takes damage.
- Corruptor (Passive)
All of Gusayn's physical attacks corrupts and weakens the object it strikes and the area around it.

Physical Appearance:
Gusayn is a muscular man and not afraid to show it. His many scars are all cleared after the awakening of his unholy power. Despite his size, he is agile and fast in combat.

Background:
His name from his younger days are not known. Born in a nomadic mercenary tribe, he is talented with the sword from a young age, and has participated in raids and mercenary jobs younger than most. His tribe fell victim to surge of demonic forces that took over most of south Bellpax, leaving him the only man alive.

The Dreadlords imprisoned him, imbuted him with unholy powers, hoping that his talents will make him a worthy champion for the demonic forces and gave him the name Gusayn. However, Gusayn thirst for revenge turned him against them, and destroyed the demonic forces from within, effectively ended their campaign.

Gusayn, now corrupted by the darkness, now only seeks the ultimate power, which is that equivalent to the Dark Lord Tanatos.

Monday 14 September 2015

PLAYER: The Rift Stalker


Name: Rize
Age: About 26
Height; About 1.80m
Personality: She is sadistic, masochistic amd ignorant, she has been adopted as small child and experimented with, which sometimes leads to flashbacks of her past or sudden rage attacks.

Abilities:
1: Will involve her spawning 4 tails made out of blood, those offer her more agility and attack with
2: Involves her gaining wings on top of tails, allowing her to shoot shards made by blood from those wings.

Passive
Allows her to loose a lot of blood without fainting during battle, afterwards she will be fatigued and will need to rest almost a day.

PLAYER: The Secret Swordsman


Name: Floran
Species: Human
Age: 20
Gender: Male
Job: Swordsman
============
Active Abilities:

* [Half Moon Slash]
Spawns a large, lingering magic blade that travels outward in the direction it was cast.

* [Crescent Cleave]
Spawns 5 vertical lingering magic blades that travels outward in the direction it was cast.
         
* [Moon Blade Dance]
Spawns multiple magic blades when the castor jumps in the air and attacks. Attacks the enemy multiple times.

* [Coup de Grace]
LOCKED

=============
Passive Abilities:

* [Yeux de la Lune] (Eyes of the Moon)
Enhanced eyesight in the dark.

* [Protection of the Moon]
Speed, attack, and reflexes enhanced at night.

=============
Inventory:
* A sharp, iron sword
=============

Personality:
Floran appears to be a jokester and a not-so serious guy, but deep down inside, he cares deeply for friends and family. He's not shy in the slightest and has many friends(and enemies) in the capital of Armisburg.

Backstory:
Born to a traveling merchant and a blacksmith. Floran's parents settled into Armisburg when the city started booming. Both of his parents opened a business. His mother, an owner of a popular pub on the docks of Armisburg. His father, a famous blacksmith. Floran found out about his magical powers when he was wandering in the wild at night at the age of 16. He has hidden his powers from everyone, including his parents. Since then, he spends time investigating and catching thieves in the area.

Weakness: He can only cast magic attacks after the sun sets.

PLAYER: The Airhead Alchemist


Name: Tamaki "Tammie" Omo
Species: Human
Gender: Female
Age: 20
Class: Alchemist

Abilities:
- Alchemist
As a standard alchemist, she is able to activate magic engines to generate magic power. As such, she has various armaments and equipment equipped with magic engines.

- Air Dance (Passive)
By activating the magic engines in her belt, she is able to change her weight to a faction of what it was, allowing her to jump great heights and distances. Curiously, despite the skill being active most of the time, she didn't manage to grow out of her short stature.

- Air Pulse
By activating the magic engines in her shoes and gloves, she can generate a surge of air power that allows her to change direction in mid-air, do "air-walks", or attack, although the force itself is not a very effective weapon.

Items:
- Set of 8 magic muskets
These muskets have a rod-shaped magic engine in place of a barrel, which Tammie can use with great efficiency. As each musket takes about a minute to "reload", she carries many to allow firing in rapid succession. Each of the musket have a unique attribute by itself.

Appearance:
Tammie, as she is commonly called, is short in stature, and often like to wear strawberry-colored clothing that matches her hair color. Despite her short stature, she has very ample breasts, which invoked a lot of jealousy and pursuers, which she all brush asides. She carries a set of 8 magic muskets around her belt, giving her a peculiar appearance that she don't seem to mind. While she is something of an airhead, she is quite tomboyish.

Background:
She was born a noble into the height of alchemist recognition and power, and she was expected to do great in terms the alchemist studies and politics when she grew up. However, the downfall of the alchemists began soon after her birth. She saw her mother assassinated at 6, which began a war that decimated the alchemist side. At 14, her father was killed in battle, and the war ended soon after, with the alchemists purged and power lost.

Despite her devastating childhood, Tammie is a very optimistic person and is always full of smiles and brightness, perhaps to hide her grief inside. With a huge talent in the alchemic arts, she seeks to reclaim the glory alchemists once had, not for revenge, but for vindication.

PLAYER: The Undead Assassin

Name: Apec
Age: 19
Gender: Male
Species: Human/Undead
Class: Assassin/Warrior
Weapons: Daggers, short sword, and bow
Equipment: Smoke bomb, throwing knifes, and grappling hook

Appearance: Black/Gold hoodie (depends on mood)
Black pants
Silver shoes
Light gray skin

Back story: After going to war at an early age Apec was shot and killed on the battlefield. However, he was revived by an unknown force 2 years later on the very same battlefield. There were signs of the war here and there but vegetation covered most of it. Leaving the battlefield nothing but an empty plain. Except for the wagon driving through it. Apec talked to the man driving it, who seemed a bit startled, and got directions to the nearest town.

Eventually he reached the town and started his new life there. Although, he did find a huge problem with getting a job...Nobody wanted to hire him because his light gray skin was too "scary" for the customers. Meaning that he could not earn money and wouldn't be able to live his life normally. It seemed all was lost until he discovered a assassin business on a shady street. The business accepted him and due to his past war history he was good with his bow. It didn't take long to get to the top and gain respect, but others didn't appreciate him the same way. They plotted to kill Apec and say it was "a hit gone wrong". Apec was told this by a fellow member of the hitman service and destroyed the few that were plotting to kill him. However, this also meant that he could not go back to the same service. So he became a lone wolf and found his own work. Day by day, growing more heartless and lonesome, he lost all respect toward humans and the earth. Wanting nothing but his life to disappear.

PLAYER: The Childlike Bard


Name: Lyra
Species: Human
Age: 18
Gender: Female
Job: Bard (support)
============
Active Abilities:

* [Lullaby]
Puts all creatures to sleep for a short time. The bigger the creature, the shorter the effect. (When Lullaby performed on an ally, the ally is put into a slumber where any negative effects are removed. [Poison, Confusion, Etc]. but the ally is rendered defenseless during rest.)

* [Nightmare] (Level 1)
Summons a shadow that engulfs the enemies in darkness and renders them deaf for 10 seconds.
         
* [Song of the Flames] (Level 1)
Slightly boosts self/ally attack when melody is performed successfully.

* [Earth's Hymn] (Level 2)
Moderately boosts self/ally defense when melody is  performed successfully.

* [Ballad of the Wind] (Level 1)
Slightly makes self/allies faster when melody is performed successfully.

* [Ballad of the Waves] (Level 1)
Slightly boosts all healing powers when melody is performed successfully.

=============
Passive Abilities:

* [Blessing of the Elements] (Level 1)
Slightly boosts all elemental damage of allies when in eyesight range. (Fire, Water, Etc.)

* [Shield of Serenity] (HIDDEN)

* [Melody of the World] (HIDDEN)

* [Ballad of the Rain] (HIDDEN)

=============
Inventory:
* A leather bag worn over her shoulder.
* Music notebook
* A small, silver-gold harp.
* Sterling silver flute.
* A dull and rusty silver "lucky" medallion.
* A silver dagger.
* Various medical creams and oils.
* Water cateen.
=============

Personality:
Very kind and childlike. She is a bit clumsy and has a hard time saying no even though it gets her in some sticky situations. She loves all types animals and friendly beasts. She's a bit shy and has a hard time making friends because of it.

Backstory:
Born to a retired famous musican and a retired traveling dancer, the little family settled into the outskirts of the city of Armisburg and had their first and only child. Knowing their child had been born with magical abilities, she was never allowed to play her instruments around anyone except her parents. Since a young child, she put music over anything else except family. She never left the safety of her home until she was 16, when her parents forced her to run errands for them. She's extremely anxious around people and often is mistaken for being unfriendly because of her social anxiety. Nonetheless, she dreams to help aid people with her songs.

Weakness: Little to no combat ability. Has a dagger for self-defense but cannot use it offensively.

Saturday 1 August 2015

Enemy: Desolators


Also known as the Knights of Mors, these creatures seems to have no origins, motives or purposes. They are often seem in conflicted area or really peaceful cities, and they always take no loot or prisoners. Before the fall of Marron's star, they are never seen working with other organizations.

Strength
Desolators gains rank when they absorbs a certain number of fellow Desolator' soul through Dark Transmute. The letter that represents their rank will glow at the back of their armor.
Rank I Knight - Lv4
Rank V Knight - Lv8
Rank X Knight - Lv12
Rank L Knight - Lv16
Rank C Knight - Lv20
Rank D Knight - Lv24
Rank M Knight - Lv30

Abilities:
- Blight (Passive)
Corrupts the ground in an area beneath their feet. Blight renders lesser beings into dust and dilapidate structures.

- Adaptive Armor/Weapons
Desolator armor can reconfigure itself into various forms and weapons to suit the circumstances.

- Chaos Armor
A Desolator cannot be harmed by pure physical attacks or elemental attacks.

- Dark Rift
Allows near-instantaneous teleportation anywhere on the blight.

- Dark Transmute
When a Desolator dies, his soul and armor is absorbed by the nearest other Desolator regardless of distance, making the latter stronger, and increasing its rank.

Tuesday 21 July 2015

Secondary Characters: Mary & Ann


Name: Mary (alias)

Abilities:
- Huge Magic Potential
- Able to generate impenetrable magic shields.

Appearance/Personality: Looks to be around 8 or 9 years old. Has a very unique appearance with white hair and seemingly glowing red eyes. She can be quite crude and demanding, but she is often much more mature for her age.


Name: Ann (alias)

Abilities:
- Huge Magic Potential, even more than Mary.
- Able to generate piercing sound waves to ground-breaking shock waves.

Appearance/Personality; Looks to be around 8 or 9 years old. Have a unique appearance with jet-black hair and shocking green eyes. She have a very deadpan reaction to many things and is sometimes quite sarcastic, but she is very timid and scared of her own power.


Background for both:
Found in a dungeon that experiments on maximizing human magic potential by Shun. These two grew up not knowing the outside world, their parents, or even if they're human. As most experiments involve torture methods to induce as much pain as possible, their bodies are horribly scarred. A disaster likely caused by them causes the Chimeras of the dungeon to be freed, tearing up the place and killing everyone but them, because the Chimeras are not able to get pass Mary's Magic shield. After Shun rescued them from the place, they have been travelling with him ever since.

Secondary Characters: Aries


Name: Aries
Real Name: Verðandi
Race: Divine

Abilities:
- Telepathy with Shun
- Immortality
- Complete manipulation of Water element
- Liquid form
- Impervious to physical damage

Personality: Verðandi is very prideful and somewhat arrogant. Because of her immortality, she can also be seen a lazy and thinks very little on the value of mortal life, because a mortal lifespan is but a fleeting moment for her. She can get very curious with things she has never seen before, and she has made a habit out of teasing Shun.

Background: Verðandi came from the lake of Urðarbrunnr, which she describes as the life source of the structure that holds the world together. Being forcefully summoned by mortals, she came close to death after being drained of her life essence. Shun rescued her at the cost of his life, and she took over his body, in a bid to save her own. Shun became dependent on her divine essence to stay alive due to the merging of their souls, and she needs to keep him alive to protect her own too. Shun gave her the pet name of Aries, being that their first meeting is on the first day of that constellation.

PLAYER: The Suave Elf

Name: Avan

Passive Ability: Devotion Aura
Can detect the personality of someone, can heal broken minds and give put people's souls at peace.

Active Ability: Spirit Wolves
Summon two spirit wolves which he can control mentally. Fast, stealthy and ferocious.

Skills:
Art of war, trained warrior and tactician, expert in using a sword and arrow.

Age: Unknown
Gender: Male
Religion: None

History: Born as an elf in a peaceful kingdom, he participated in many wars to fight for the freedom of all creatures around the world.

Personal appear: A tall grey-yellow haired elf, green eyes, wearing dark green cape that matched his green armor and a sword at his side and an arrow on his back.

PLAYER: The Dragonkin Elite


Name: Eva Evangelist

Age: 18 years old

Gender: female

Kingdom: unknown

Species: Dragonkin

Passive abilities:
•Draco Meteor : spell to call upon shower of fire balls
•Shadow's Kiss : welding of dark aura that can paralyze massive population (Locked)
•Abracadabra : special spell that can summon magical creatures (Locked)

Active Ability:
•Draco Vision : sharp eyes; can see someone's soul.
•Spitfire : wielding of the element of fire.

Weapon:
•Kurou no Tatsu : a katana made from her blood and soul of her ancestors that can cut anything and can unleash dark auras when it attacks. Kurou no Tatsu came from the Dark Dragon. A spirit and emblem of Eva's tribe. A huge black dragon with large wing span. It was said that the dragon destroy a whole island with just one whip of its tail.

Relationship: Amber (younger sister)

Appearance:
Her family was one of the elite families that build their kingdom. Well known and respected family. She was famous from her elegance. Grey wavy short hair, purple eyes that looks like it can see through your soul. Tan skin, long sexy legs and curves perfectly placed. Wearing an elegant dress with embedded priceless and rare gems. After the announcement that she was picked to marry the prince of their kingdom. She left and never as found. Now she's wearing armor made from fine and unique light metal and gemstones. Wear a tattoo with magical components and a piercing in her nose and a mask with unique patterns and horns.

Temperament:
Gentle, well mannered, intelligent and sweet. She has a soft spot for tall, handsome and gentleman. She can be flirtatious, wild and deadly when the dark aura from the blade is overwhelming her body

Background:
Known as the dark dragon in her kingdom. After she defeated the dragon that attacked them. She died and was resurrected from the ashes. Take a tooth from the carcass of the dragon and wield the spirits of her deceased ancestors with the help from the magic of her unique blood, a katana was born. Kurou no Tatsu was kept inside her body and only summon the sword in battle. She left her kingdom with her sister Amber. Amber is a little girl with wavy golden hair. She has a playful attitude with a unique ability to teleport at will like Eva. Amber's teleport abilities can go far distances while Eva can only teleport in short distance. With her elegance and beauty under her sassy style and unpredictable attitude. The prince of her kingdom fall in love to her. After the announcement of their marriage. Eva left the kingdom, with the help of her sister's ability.

PLAYER: The Bounty Hunter


Name: Ava Starling
Species: Human
Gender: Female
Age: 22
Job: Bounty Hunter

Passive ability:
-Aura: This is a passive ability which even Ava isn't aware of. Her aura is like some sort of invisible energy flowing inside her or sometimes out of her own body. Once focused it can somewhat repell bullets (focused outside of her body) or prevent some serious injuries to vital organs (focused inside her body). It acts like a shield, which might be able to keep her from dying but rarely from being harmed at all.

Active ability:
-Eagle Eye: At will her green eyes turn into a mix of gold and amber like the ones of an eagle and her eyesight sharpens drastically. With these eyes she can clearly see enemies up to a range of around 2km. This allows her to assassinate her targets from a great distance with any firearm she pleases.

Weapons:
-Musket rifle
-Dagger
-Throwing knifes

Physical Appearance:
Ava has long green dyed hair and piercing emerald eyes. Her natural hair color is a dark brown that looks almost black. She is 1,72m tall and wearing black boots on black trousers and a zipped camouflaged jacket. Under her jacket she is only wearing a black tight-fitting top. Because of her height she has a slightly slender body making her look physically weaker than she actually is.

Background:
Ava was born and raised in Armisburg. She was an only child living inside the walls together with her mother because her father was a quite well known soldier protecting the city. He was a righteous and generous man who didn't care about the differences between rich and poor or human and other beings. That's why some higher ranked people despised him. Some day he has been framed for assassinating one of the higher political figures and banned from inside the walls together with his wife and Ava. Since then they lived outside the walls. Her father has taught Ava many things ever since she could think. Starting with tracking, a few survival tips and as she grew older how to handle firearms, hand-to-hand combat for self defense and covering her own tracks. Later he decided to move out and tried to get a job in another city, but in vain. Whoever and wherever it was no one trusted him, an ex soldier. But whatever happened, he was still Ava's father, the man she adored the most. He was her hero.That's why the hatred towards the people around her grew. She grew more cold hearted because she learned to not trust anyone that easily, but her own. Then at the age of 16, when she gained her eagle eye, she decided to move away from Armisburg since she couldn't stand the people. Until now she is wandering about, living into the day and training her eagle eye until she completely mastered it and earning money by bounty hunting. At the same time she looks out for other abilities she could master in the hope of someday to be able to avenge her father.

Fear: Darkness

Weaknesses: She can't swim and it is hard to gain her trust even though it never looks like it. Truth be told she doesn't even trust herself. Her courage is one of her weaknesses as well. For example she would ride a boat even though she will drown, if she ever happens to fall into the water. The only exception is darkness. She would never enter a completely dark room. She is also pretty lightweighted, which is sometimes very bad especially against physically stronger opponents. That's why she usually keeps her distance from other people.

Strength: Her accurate eyesight, lying and couragous.

Monday 20 July 2015

== The Hell’s gate, The call of the journey, the beginning of the destruction part 3/3



== The Hell’s gate, The call of the journey
The blast threw debris, shockwaves as well as bodies of the town’s occupants towards the sea. The sea turned red from the blood of the fallen. The birds took flight in terror. The crows flew ecstatically over the scents of death. It was as if hell came to the world of the living. In the debris some of the few survivors were able to sneak past them. Abitante knew the blast already happened. There is no way he would able to do anything to stop it. He also knew that the survivor would be able to survive. They are fated to, and they shall meet very soon. The side docks used by the fishermen were left empty and few of the vessels were usable. He also knew waiting there would bring the survivors together. It’s there where the journey would begin. That he is certain off.

== The death bringer’s fleet, the beginning of the destruction part 2/3


==The death bringer’s fleet

The fleet masks itself with underworld magic. Unseen to all, but the space around it still carried the scent of death. Once the fleet reach within range of Marrons islands the fleet stops and separated. Out of the huge number of vessels one stood out. The particular vessel is twice as big compared to the rest. The vessel slowly went ahead of the fleet and opens a compartment where a huge 3 barreled cannon took aim of the islands.

The islands where one of its good points was being peaceful after the bombardment of recent event, have never seen something worse. The sunset sky turned bright, littered with bombardment of fiery cannonball. The initial blast blows the towns apart. It only lasted a mere moment but it was more than enough. The fleet then unloads its contents. Hundreds and thousands of soldiers wearing black armor, shield with the crest of their army and large spears silently march thru the burnt towns. The soldier’s duty is simple. No one lives.

== Sea off marron’s island, The begining of the destruction part 1/3


== Sea off SLISEA

At the most south of Slisea there is one of the notorious seas of TRESMUNDI. Most of Slisea sailors and fishermen knew that that sea is to be avoided. That particular section of the sea is called the devils horns. It’s called as such due to the fact that there are 2 extremely large black volcanic mountains that sprout seemingly out of the sea. The mountain, black from the dried up lave, gives off heat from the lava that’s flowing in it, it is also littered with vents that let out black smokes that signals where everyone of their impending doom. The 2 mountain, being close to each other, also caused the water currents to behave weirdly. In between the 2 mountains lie 3 large whirlpools, all next to each other.

Suddenly, out of nowhere, the 3 large whirlpool spins faster and faster until all 3 of it merge to form a super whirlpool. Out of the super whirlpool comes large fleet of ships jet black bearing a large red triangular flag with a symbol of a black skull pierced by a lightning bolt.




                                                                                                                      
                      

The large number of fleet slowly went to the nearest settlement it could find… the Marron's Star...

Saturday 18 July 2015

PLAYER: The Black Flame

Birth name: unknown
Given name: Jason Alicaster
Alias: The Black demon dragon,
The demon, The black Flame
DOB: Unknown
Zodiac: Unknown
Age: Unknown

Looks: to be the age of 21, slender yet strong, wearing a tuxedo vest with a Long sleeve undershirt, wearing a white scarf, wearing gloves on both hands, Wearing black pants and high Brown boots with an over coat tied around the waste.

Gender: Male
Species: Seems to be human but has demonic like strengths
Religion: Unknown/None

Personality: Seems to be arrogant, yet cares deeply for comrades, hates Evil and refuses to believe his future is taken, very active, yet can be lazy when not motivated, seems to have an high level of intelligence,
He is also brave, yet can make rash decisions.

Skills: Good at iron making, can play a violin, can draw, may be able to play piano
Weapons: Sanctus Daemonium Cor (sword)
Passive ability:High Elemental Damage Resistance

Active Ability: Weak ability to Manipulate Demonic Flames/ Able to absorb Small amount of demonic  Energy to restore a little bit of fatigue, able to change firms to grow stronger abilities and physical traits

Form 1: has the ability to control demonic flames to extreme precision, has 5 times the strength, speed and endurance if a normal man and can spawn wings to fly.

Appearance(Form 1): Jason's appearance  changes slightly, his hair turns black and his left eye burns a blue flame. His clothes convert to a black jacket and black pants. Spawns bat like wings and his right arm becomes armor clad.

Form 2: Gives Jason the ability to control all elements of demonic energy. Gives him the physical abilities of 100 times normal. Hands and feet are constantly burning, these flames Jason can use to fly with.

Appearance(form 2) Jason's appearance greatly changes. His hair stays blond, but he grows gray horns in his head, his eyes turn red and his ears become pointed. He gains an open chested jacket with a rib like design in it, this jacket has armor plates in the shoulders and elbows. Both his hands become claw like and he gains a belt with a skull belt buckle. He also gains a blood red scarf

Weakness: Holy energy and water Absorbing to much Demonic energy can Cause his body to Collapse of overload
Can not stay in the stronger forms for long. After he reverts back he must enter a cool down mode where he can not move for an hour(either form)

Form 1: 1 hour, Holy energy and water does double the normal amount of damage to Jason in this form

Form 2: 30 minutes, holy energy does 10 times the damage that it would normally do to Jason in this form.

POB: Unknown

Backstory: A man with amnesia. He awoke one day in a field in Tresmundi. Having no member of his past, he believes he is from another world, thus he is following rumors he heard that a demon named Fuast controls the gates between worlds. He has decided to hunt down Fuast to see if he has any information about his past, along the way becoming a demon slayer. As he began demon slaying he first helped a man, thus learning of his abilities to manipulate and absorb demonic fire in the process. This man would be killed by a demon right in front of Jason, Jason took the man's duel swords and slayed the demon, he also took the mans name, Jason Alicaster as well.

Tuesday 14 July 2015

PLAYER: The Boisterous Mercenary

Name: Yangus
Species: Human
Gender: Male
Age: Late 20s
Class: Rune Knight

Abilities:
- Omni-blast
An energy pulse he can release from his body, repelling all physical objects around him.
- Bloodrage (Passive)
Yangus's strength and speed increases as he takes damage.
- Elemental Booster
Yangus is able to enchant magic objects on the fly with runes, to grant it elemental properties.

-Will O' Wisp (Locked)
- Detonation Rune (Locked)

Inventory:
- 1 Large Runed Claymore. Has the ability to inflict elemental damage.
- 2 Flintlock pistols

Skills:
- Skilled Swordsman
- Scavenging and tracking ability
- Blacksmith and Magic smith experience
- Skilled Sailor

Physical Appearance:
Yangus is a muscular man and not afraid to show it. He has many scars all over his body, some of which looks like to should have undoubtedly killed him, a testament to his fortitude and grit. He has also shown to be really fast in combat. Yangus usually carries a large claymore on his back, sometimes enchanted with magic. He is usually seen wearing a big, confident scowl or smile.

Background:
Born in a nomadic mercenary tribe, Yangus is talented with the sword from a young age, and has participated in raids and mercenary jobs younger than most. When a significant portion of his tribe got killed in a mission, the nomadic tradition of his tribe got swallowed up by the city of Armisburg. He tried joining Imperial guards, but the strict rules and discipline quickly pushed him out. He has then became a wandering mercenary, travelling around the lands for a decade, and most of his experiences are undocumented.

Wednesday 8 July 2015

The nemesis sample( what i have so far) contructive critisicm is apreciated.



A gist about the nemesis is a god whose goal is to kill as much of the worshipers of other gods and to make them, (the other gods), powerless so he, (the evil god), able to take control. The EG (evil god) reside in a body of a prince who later became the king. Soon after the coronation and being the next king the EG took over the man’s body and soon after began to wage war with every nation. In the latter fights we need to kill the man 2x to force the EG out of the man’s body and kill him with a bestowed weapon which is from any of the other gods (a total of 3 of them at least). Thus the group would have to get the boon from the other gods to kill him. Which requires you to be involved in quests.